package battleFieldModel;

import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.List;
import worldModel.Item;

public class TradeModel {
	private List<Item> navigatorList;
	private List<Item> givingList;
	private List<Item> receivingList;
	private ServerSocket server;
	private Socket peer;

	final int PORT_NUMBER = 4000;

	public TradeModel() {
		try {
			server = new ServerSocket(PORT_NUMBER);
		} catch (IOException e) {

		}

	}

	private void sendData(Object[] data) {

	}

	private void recieveData() {

	}
}
